5+ years turning complex enterprise flows into products that actually work — booking engines, CRMs, and billing tools used by 3,000+ hotels globally.
3 selected + 1 more — enterprise, SaaS & founder
5+ years across SaaS, mobility & e-commerce
2025 — Present
Simplotel Now
Senior Product Designer
Leading design for a hotel booking engine used by 3,000+ properties globally. Driving design system initiatives and mentoring junior designers.
2023 — 2025
DRIFE
Product Designer
Designed the end-to-end ride-hailing experience for a Web3-powered mobility platform across rider and driver apps.
2021 — 2023
Melento
UI/UX Designer
Sole designer for a full enterprise platform — 6 interconnected products built from scratch with a shared design system.
2019 — 2021
Freelance
UI/UX Designer
Worked with startups and small businesses on websites, mobile apps, and brand identities.
Years of experience
Hotels powered
Avg. booking time reduced
Designers mentored
A refined toolkit built over 5+ years
Design
Research
Collaboration
Core Competencies
— How I approach every brief
01
Understanding people is the actual design work. Research, observation, listening — these come before any tool is opened.
02
Most design failures are actually problem-definition failures. I invest heavily in understanding what's actually broken before proposing solutions.
03
The best work is built with engineers, PMs, and data teams from day one — not handed off after the fact.
04
Micro-interactions, loading states, empty states, error handling — these aren't polish, they're the experience.
I got into design because I love software but couldn't write my way past "Hello World." What pulled me in wasn't the aesthetics — it was the gap between how powerful technology can be and how badly most people feel using it. That gap felt like a problem I could actually solve.
My process runs in two modes. When I'm understanding users, I take the designer hat off completely — I think like someone who has better things to do than figure out your product. When I'm with stakeholders, I switch gears: thinking in business terms, edge cases, timelines, and tradeoffs. The design happens in the space between those two modes.
I'm not interested in beautiful screens that don't ship or clever interactions that confuse real people. I care about clarity at scale — products where getting a flow right isn't a nice-to-have, it's whether millions of people can do something they actually need to do.